Dinner, Please!

A Roguelike Dungeon Diner Sim –> Feed the Beasts, Fill the Scale!

The Canteen

You’re the lonely chef at the monster diner in a dungeon. Every night a queue of hungry creatures slides up to your counter and they all have very specific tastes.

Each customer comes with a hunger scale to fill. Use your limited hand of ingredient cards to feed them meals, trigger combos, and push that scale to at least 80%. Fail to feed them well, and your restaurant rating drops. Run out of cards, and you’ll have to pay with your reputation.

Watch out for visual clues: yellow monsters hate cheese, horned beasts despise sweets, and brown customers will throw a fit if you dare serve a burger!

Menu and Features

  • Card Combos: Play ingredient cards (Meal, Snack, Sweet) to form recipes. Bread + Meal = +30 hunger; Solo Burger = 3× multiplier; Steak pair = +1× and many more.
  • Monster Traits: Each customer has a colour and may have horns. These secretly tell their preferences. Check the helpful info menu to the left side on the camera.
  • Hunger Scale: This is the core and theme of the game. Every meal’s hunger points fill a vertical gauge. Reach at least 80% to satisfy the monster.
  • Roguelike Runs: 5 days, 20 customers. Limited deck. Buy permanent upgrades between days: extra multiplier, bigger deck, deck shuffling & peeking.
  • KenneyNL & KayKit Art: All visuals are from the free, iconic asset packs, 3D cards, low‑poly monsters, cosy diner environment.

Chef's Tutorial: How to Run the Diner

Welcome, new chef! Your goal is to survive 5 nights feeding hungry monsters. Each night has 3‑5 customers. You'll use a deck of ingredient cards to feed them meals and fill their hunger scales.

1. The Deck and Stack (Hand)

  • You start with a deck of 10 cards (which you can increase using upgrades). Cards have a type: Meal, Snack, or Sweet.
  • You always hold 5 cards in your stack. After playing, you draw back up to 5. Any unused card stays in the stack
  • If the deck and your hand run out, you can't feed remaining customers, and you'll lose ratings!

2. The Customer and Their Preferences

  • Each monster has a hunger scale that you must fill to at least 80%.
  • Monsters also have visual traits that dictate hidden food rules:
    • Colour: e.g., Yellow hates Cheese, Brown hates Burgers, Blue loves Snacks, Green likes heavy meals, Red adores Sweets.
    • Horns: Horned monsters dislike sweets (gives a penalty). No horns means no special rule.
  • Ignore these rules, and you'll get a strike (lose 1 health) at the end of the meal!

3. Building a Meal (Combos)

  • Select the cards from the stack and click on the Feed button.
  • The game checks for card combos. Here are some of the best:
    Bread + any Meal = +30 hunger
    Solo Burger = +1× multiplier
    Cake + another Sweet = +0.5×
    Cheese + Bread + Meal = +0.75x
    Chicken + Sweet = +0.5×
    Fries + Burger = +50 hunger, +1×
    Pizza = +20 hunger to every other Meal card
    2 Steaks = +1×
    Stew (2+ types) = +0.5×
    Taco + exactly 1 Sweet = +1.5×
    *Full combo list is displayed during the game.
  • Your final hunger = (sum of card hunger + bonuses) × multiplier.

4. After Serving

  • The scale fills, and you'll see if the monster is happy (80%+) or sad (<80%). Sad customers cost 1 rating.
  • If your ratings hits 0, the diner closes!
  • After the meal, the monster leaves, and the next one arrives. Continue until the day ends.

5. End of Day and Upgrades

  • At the end of each day, you can buy permanent upgrades with the coins you earned:
    • Multiplier+ – adds +0.5× to all future meals
    • Bigger Hand – increase deck by 3 cards
    • Shuffle – reshuffle your remaining deck
    • Peek – look at the top card of the deck
  • Choose wisely, they make later nights possible!

Pro tip: Plan your combos. Save cards for picky eaters, and use the Cheese/Bread/Meal combo to soften a tough customer ahead!

Bonus Themes Used

Mouse Only

You can select, unselect, play, shuffle, peak, all using only mouse.

Cross-Dimensional

The monsters are 2D Sprites in a 3D canteen dungeon.

The Hunger Scale is also a 2D Sprite in 3D world.

Made for the Kenney Jam 2025 with the theme "Scale". The hunger scale, deck size scaling, and multiplier scaling all follow the theme. Built entirely with free of KenneyNL and KayKit assets.

Developed solo in 48 hours. Thanks for playing

- Try download build for better experience
Published 19 days ago
StatusReleased
PlatformsHTML5
AuthorImK_Terrible
ContentNo generative AI was used

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